Monday, January 31, 2022

Air

    While Kanon and the previous Key entries were more focused on the romance aspect of things first, Air takes things in a bit of a different direction. Intrinsically, it's still a romance: there are various routes for various girls, there were sex scenes on release, etc. But Air has the unique feature of having "Summer" and "Air," which are both unrelated to romancing a specific girl, but instead focusing on the plot/characterization. It's here where I see Air at its most interesting, when it leaves the romance to the wayside. But even then, it trips up and falls many, many times.

Misuzu

     Common and Misuzu really set my expectations high for the game overall. Retrospectively, I should probably have toned them down a bit, but I was still on the Kanon high. It seemed that they had learned from Kanon greatly and introduced new elements, like humor. Okay, that's mean, but I cannot think of a single moment before this where I genuinely gave a hearty laugh. The comedy routine between the three characters and the gags are all hilarious in a way I don't think the company has tried before. Hisaya's games always opted for a more melancholic feel, where the humor was relatively light and amounted to chuckles at most. It fit the tone of the games it was for, but it almost felt like they were playing it safe. Air swaps between the two states without it ever feeling jarring, or without ruining the vibe of the game. This is in part due to the soundtrack, which from Kanon has far improved. While Kanon's soundtrack worked, it also felt too safe. Only a couple tracks were bombastic in terms of mood, most of them playing to the same school stuff we're used to. Air's leans itself into the setting more, providing a wide variety of mood tracks while still having some general ones.

    But when Misuzu's route steps into its plot, it's clearly not going to go anywhere. It's quick and it ends, but it feels more like setup toward a bigger mystery rather than anything grand. It's far from self-contained, which wouldn't be a problem if the latter developments didn't make me feel so bitter. It would be an understatement to say that Misuzu's route is undermined by the others, not necessarily by their quality, but by their length, and my own boredom.  6.5/10

Kano

    I have no words. Misuzu's route gave me a lot of good will moving forward, but Kano's squandered it. It has none of the comedic beats that the original trio have, instead opting for more safe approaches to comedy that don't really work and end up being too repetitive. Not only that, but the dynamics are also far from fresh, and end up getting stale quickly. The route itself, too, gets stale quickly. It does nothing new from any angle, going for an extremely traditional anime romance with no depth or flavor. It comes and goes only to waste your time. The only plus I can see to Kano's route is that it was so short I could easily forget it as I played more of the game. 3/10

Tohno

    Actual abyss fiction like you've never seen, I can't believe this fucking exists. Can we just talk about this real quick? How the fuck did someone sit down and write this? Most of the fucking route is spamming through Tohno's ellipses, and not only that it's just the same boring ass slice of life scenes repeated over and over and over again. And then when it feels like it's ending, it ends at least four different times not including the, you know, real two endings. Both of which are just kind of there, and make me question why they didn't end it at any of those earlier points, since it wouldn't have made a difference. Like, an AI could have written better than this.

    This route made me question my entire scoring system and all the scores I've given thus far. Hell, this makes Mizuka's route from One look good in comparison. A 1/10 for that is way too harsh. Lucid9 too is nowhere near this level of boring and offensive. The content itself isn't offensive, but I do feel the energy of a condescending writer behind the text laughing as I click away at his absolute dogshit mess. Actually, it isn't one writer, I'm pretty sure it's three of them. I'm giving this a 0. Fuck it, it deserves it, I don't know how it's not even quantifiable. There should be a public PSA on every download of this game to CTRL skip everything Tohno-related for the sake of entropy. You could burn many tonnes of carbon and it would not measure up to the damage Tohno has caused to the human race. I'm not even going to try to pretend I read all of it. Toward the end I was just clicking away like a mindless robot. 0/10

Summer

    Finally, something decent. It's genuinely impressive how this game can have two separate games within it and still work. That being said, the direct connections are still relatively slim. It's more narrative, and I think it works. But even then, while Summer could have just been used for the themes, they really tried to sell us on the characters. And it works. I mean, I prefer this cast over the original in some cases. The comedy is similarly entertaining, but the plot moves along with it. It doesn't have a clear bound of separation, making the experience seamless and flowing. I won't lie, the previous two routes were primers for this, but that shouldn't take away from the quality present here. They drew up brand new CGs and made pieces exclusively for this section. It's clear that they wanted to make Summer special, and they did. That isn't to say Summer does anything new. It blends the plot, slice of life, and romance well, but that's more so a blown expectation rather than anything revolutionary. In all, Summer is still a common romp, if not helped by the aesthetic, art, and setting.

    If there's one mistake I think Summer does make is not being longer. It's fine when considering that it's a part of a larger game, but that larger game doesn't really connect with Summer in a way that's satisfying. That's a mistake committed in the last route of the game more than anything, and regardless this seems to have been an issue fixed in the Vita and Switch releases of the game, where they added an extra route focusing exclusively on the Summer characters. I trust that you believe me when I say that I was going to play the Switch version, but that version mixes the two existing translations, the first of which is not very good. Thus, I stayed away from it and played the PC version everyone knows. I'll play it sometime in the future, maybe soon if I find the time. 7.5/10

Air

    Air is... divisive. I went into it with high expectations, especially from hearing the opinions of others and from the quality of Summer, but I was thoroughly and fully disappointed. I seriously don't understand the hype for this. Even when it starts to get going, it stops completely and repeats the same mistakes the side heroine routes made. It throws a bunch of repetitive slice of life at you that doesn't further any sort of point, serve any sort of purpose. The relationships are deepened, sure, but it reaches a plateau. At some point you aren't making strides toward better chemistry and development, but only filling time and wasting the readers’. And it's a shame, too. Air has an amazing foundation, and they tried to touch on topics that I would have never expected from early 2000s visual novels, let alone Key. But that's all it was, an attempt. The topics aren't covered and only given the most passing glance.

    Worse of all, though, is the ending. It just...ends. Much too unceremoniously, with just implications left. It's bittersweet, which is great, but far from satisfying. It might seem like I'm seetheposting here, but I felt like something was missing, some kind of key element. An ending like this may be beautiful to some, but it doesn't feel complete in the way most open endings do. It doesn't leave me wanting more. I mean, the implications are clear, and the game is sort of thematically, narratively finished. It's that the ending doesn't add to the experience. With open endings, the goal is to make the reader think about them in the context of the narrative long after they've finished. But with Air, the ending gives me nothing to think about, despite being as open as it is. Reflecting with the ending in mind, I find no deeper meaning, no grand solution. It's too expected even though I didn't expect it. 6/10

    Really, I think Air, as the name of the route and the game coincide, represent each other. They both have strong beginnings, middle sections that are absolutely awful, braindead boring abyss fiction and any other insult for time wasting you can think of, and endings that work but leave nothing to the mind. It's Key trying to keep itself alive after its main writer had left the company and left the side writer all on his lonesome. And while that side writer may have been able to write something competent on his own if they had given him just a bit more time, it had already been much too long. Maeda took years from Kanon to write Air, and it still felt rushed. He improved from his past ventures, but that wasn't enough. They weren't confident in their product, so they dumped writers onto the project, crunching them, hoping to live up to their first success. Most of them seemed like they were shooting an entirely different target than intended (while still missing that other target) but at least one was a dead-on hit. It was overall still decent by their own standards, but nowhere near the product it could have been, only living as a shell of its potential. Personally, this indecisive feeling from Air is what breaks it for me. It brings me back to the days of Moon. and One, where they didn't have a foot to stand on, instead of continuing where they left off from Kanon. But at least some things never change, like Maeda disappointing while another writer shines.

Friday, January 21, 2022

Steins;Gate

     Steins;Gate is a bit of a weird game to discuss. I expected it to be hard to talk about, but it ended up being pretty easy. It's not a very complicated story with not very complicated characters. It goes through most of the motions that I "expect" from lots of the top popular works across the weeb shit universe. In a lot of ways, Steins;Gate to me is Fullmetal Alchemist as Fullmetal Alchemist is Steins;Gate. They have similar "vibes" but I can't necessarily describe what makes them so similar despite being so clearly different. This isn't a bad thing, actually, I enjoy them both quite a bit.

     My history with Steins;Gate is troubled, so my experience with the game would be surely biased. The memories of the original anime and the first couple chapters that I read with a friend have been permanently ingrained into my mind, so much so that almost a decade later they haven't left their place whatsoever. Going into this game, I expected to have forgotten a lot. I was both wrong and right. The specific details remained unknown, but the plot points and general motions were all expected. Most of the plot twists and developments were not surprising to me, though this gave me the unique ability of foresight. I could see the foreshadowing and how clean the beginning of the game was without any troubles, making me appreciate them a bit more than I normally would. Now, even despite this, I still consider the first three chapters to be quite slow. The game doesn't really start until chapter four. This may not seem like an issue at first glance, but what this means is that in the first three chapters you're dumped with tons of info not presented in an entertaining way. It chooses the path of least resistence, where the introductions are gotten out of the way first, and then it runs with the plot. It doesn't integrate them into the plot as that would be too complicated. It doesn't choose to leave people shrouded in mystery as that would be too complicated. This is a running theme throughout Steins;Gate: oversimplification.

    That may not seem like a particularly bad thing, and in the grand scheme of things if you're trying to capture a more mainstream audience, it's exactly what you want. Complication is but a filter to the minds of the populace. The simpler it is, the better; the more depth, the less entertaining. Frankly, I don't buy this, but it's an almost proven formula. If depth has to be introduced, then let it be completely optional; something that the average reader shouldn't touch, and only the dedicated readers must. So all of the in-between parts, and the general intrigue left out of the game is left to the side material. The side material is fucking amazing, I think most Steins;Gate fans will testify for this fact; but I don't think it's fair to leave almost crucial elements out of the game, especially when the content that was left out is better than some that was left in.

     Take, for example, the Gamma worldline Drama CD. Contained within is a story about Moeka, one that develops her character further, and to the reader makes her even more sympathetic. Now consider chapters seven, eight, and nine. The former two focus on the other side heroines, and they even have their own routes to boot. But chapter nine is conveniently missing that. While Moeka is present, she's mostly left to the side; the reader isn't let in into most of her inner workings, and her backstory is still blank, except for bits and pieces. Without Gamma, Moeka is much too one-dimensional. She's used as a plot device and left to the side. It's almost as if, when the writer reached that point in the game, he decided that he had had enough of the side heroines, and cast them to the side in favor of finishing the main plot once and for all.

    But it's not only Moeka: Kurisu, Mr. Braun, and Suzuha all seemingly get left out. I wasn't even properly sold on the former two until I read the side material. They gave a more introspective outlook on the both of them, giving me the depth of character that I needed. It's criminal. A lot of this, of course, has to do with the game sticking to a first-person narrative through the eyes of Okabe only. The side material changes the perspective to the respective characters, so it's expected that they would get more than from the eyes of someone else. At the same time, though, I see no reason why some of the slice of life scenes present throughout the game couldn't have held at least part of this introspection. Make the characters open up more, let them be more vulnerable. I feel like I could count the amount of times the characters opened up to Okabe in my hand; it isn't enough, clearly. Steins;Gate plays it too safe; the game is afraid that the reader would get bored by these scenes, and instead throws pillows of comfort over and over again. Comfortable, and enjoyable, but not substancial. That's not to say that the slice of life is exactly dominant.

    At any point, which is a majority of the game, in which Steins;Gate has its focus on the plot, it's fantastic. I'd even say it reaches some of the peaks of the medium, especially toward the end. But Steins;Gate gives far too much fan-service to itself, and to, to put it bluntly, pointless bullshit. I refer back to chapters seven through nine. While chapter nine is more than serviceable, chapters seven and eight are downright offensive. They are a slog, a black hole in the story. I wouldn't even say they accomplish their job. Instead of developing the side heroines, they instead only made me feel more hate for them and the writers. Taking the routes into account, suddenly I feel violent and outraged.

    I don't mind the development of side heroines. In fact, when done well, I prefer it. Take a look at it's predecessor: Chaos;Head NoAH. Each route serves to develop a heroine where the main plot, the common route, couldn't. And it does it well, with an exception which I won't get into. It uses the ladder structure in a way to benefit itself, without causing harm or blatant plotholes. Steins;Gate clearly took none of this advice and messed up on both. Unlike NoAH, Steins;Gate's routes are barely routes at all, and more like small alternate endings. Chapters seven and eight are routes themselves. The fact that it forces you to experience them even when aiming for the true end is a mistake, one born from using the ladder structure without thinking about the consequences.

    My opinions on Steins;Gate as a whole are divided. I can't help but compare it to Chaos;Head NoAH and how consistently good and well-paced it was, how cleverly divided the routes were. But at the same time, Chaos;Head never reaches Steins;Gate's peaks. When Steins;Gate is at its best, it truly deserves one of the top spots in the visual novel space, if not the top spot (almost certainly above Muv-Luv Alternative, but then again it's hard to name a game that doesn't surpass it). But at its worse, it doesn't even deserve to be in the top 100. For this reason, I find Chaos;Head NoAH to be the slightly superior game, even if I look at Steins;Gate more fondly.

    Does it deserve the number two spot? Personally, no, probably not. But I understand why it's there. And I think that it's important that Steins;Gate stays up there. It's a pillar of quality, judging all those below it. It's a produced game in every sense of the word. It screams quality. Without Steins;Gate, the visual novel space would not be where it is, and I don't want to imagine a world without it, a future without it.

8/10

VNDB Top 100

  1. Muv-Luv Alternative
  2. Steins;Gate
  3. Umineko When They Cry - Answer Arcs
  4. White Album 2 ~Closing Chapter~
  5. Umineko When They Cry - Question Arcs
  6. Fullmetal Daemon Muramasa
  7. Utawarerumono: Mask of Truth
  8. The House in Fata Morgana
  9. Higurashi When They Cry - Answer Arcs
  10. Baldr Sky Dive2 "Recordare"
  11. Clannad
  12. Fate/stay night
  13. Rance 10
  14. Sakura no Uta -Sakura no Mori no Ue o Mau-
  15. Wonderful Everyday ~Diskontinuierliches Dasein~
  16. Little Busters!
  17. The Great Ace Attorney 2: Resolve
  18. Phoenix Wright: Ace Attorney - Trials and Tribulations
  19. Rewrite
  20. 9-nine-:Episode 4
  21. Ever17 -the out of infinity-
  22. Higurashi When They Cry - Question Arcs
  23. Aiyoku no Eustia
  24. The Fruit of Grisaia
  25. Summer Pockets
  26. Witch on the Holy Night
  27. Kara no Shoujo - The Second Episode
  28. Ace Attorney Investigations: Miles Edgeworth: Prosecutor's Path
  29. Majikoi! Love Me Seriously!
  30. G-senjou no Maou - The Devil on G-string
  31. Aokana -Four Rhythms Across the Blue-
  32. The House in Fata Morgana: A Requiem for Innocence
  33. Sengoku Rance
  34. Chaos;Child
  35. 999: Nine Hours, Nine Persons, Nine Doors
  36. Zero Escape: Virtue's Last Reward
  37. Tsukihime -a piece of blue glass moon-
  38. Collar x Malice
  39. Hashihime of the Old Book Town
  40. 428: Shibuya Scramble
  41. Danganronpa 2: Goodbye Despair
  42. Utawarerumono: Mask of Deception
  43. Kinkoi: Golden Loveriche
  44. Ore-tachi ni Tsubasa wa nai ―――under the innocent sky.
  45. Cyanotype Daydream -The Girl Who Dreamed the World-
  46. Flowers -Le volume sur été-
  47. Sharin no Kuni: The Girl Among the Sunflowers
  48. Tsukihime
  49. Maji de Watashi ni Koishinasai! S
  50. Baldr Sky Dive1 "Lost Memory"
  51. Flowers -Le volume sur automne-
  52. Monster Girl Quest - Part 3
  53. Kamidori Alchemy Meister
  54. Code: Realize ~Guardian of Rebirth~
  55. Raging Loop
  56. Gin'iro, Haruka
  57. Ikusa Megami Zero
  58. Hoshi Ori Yume Mirai
  59. YU-NO - The Girl that Chants Love at the Edge of the World
  60. Lamento -Beyond the Void
  61. Rose Guns Days
  62. Sengoku † Koihime X ~Otome Kenran ☆ Sengoku Emaki~
  63. White Album 2 ~Introductory Chapter~
  64. Phoenix Wright: Ace Attorney
  65. Symphonic Rain
  66. Dies irae ~Acta est Fabula~
  67. The Labyrinth of Grisaia
  68. The Eden of Grisaia
  69. Hatsuyuki Sakura
  70. Rance IX - The Helmanian Revolution
  71. Steins;Gate 0
  72. Shingakkou -Noli me tangere-
  73. Funbag Fantasy: Sideboob Story 2
  74. Remember11 -the age of infinity-
  75. Saya's Song
  76. TAISHO X ALICE
  77. ef - a fairy tale of the two.
  78. Irotoridori no Hikari
  79. Rance 03 Leazas Kanraku
  80. ChuSinGura 46+1
  81. Fate/hollow ataraxia
  82. Kara no Shojo
  83. YOU and ME and HER: A Love Story
  84. Your Turn To Die -Death Game By Majority-
  85. Monster Girl Quest - Part 2
  86. Chaos;Head NoAH
  87. Ken ga Kimi: The Name of the Sword
  88. Irotoridori no Sekai
  89. Maji de Watashi ni Koishinasai! A-1
  90. Kitto, Sumiwataru Asairo Yori mo,
  91. Sakura, Moyu. -As the Night's, Reincarnation-
  92. VA-11 Hall-A
  93. Ar tonelico II: Melody of Metafalica
  94. Ikusa Megami Verita
  95. Kichikuou Rance
  96. Mama x Holic ~Miwaku no Mama to Ama Ama Kankei~
  97. Danganronpa V3: Killing Harmony
  98. SeaBed
  99. Maji de Watashi ni Koishinasai! A-5
  100. Monster Girl Quest! Paradox RPG - Part 1